Pathfinder: The Behavioural and Motivational Effects of Collectibles in Gamified Software Training

Published in Proceedings of the ACM on Human-Computer Interaction, 2021

Recommended citation: Tim Nagl{\'e}, Scott Bateman, Max Birk, "Pathfinder: The Behavioural and Motivational Effects of Collectibles in Gamified Software Training." Proceedings of the ACM on Human-Computer Interaction, 2021.

Use Google Scholar for full citation